More WIP shots can be found here
https://polycount.com/discussion/216776/wip-armor-of-kings-game-model#latest
I started with organic shapes in Zbrush and challenged myself to only use Zmodeler for the high poly hard surface parts. Retopo and uvs where done in Maya and I used marvelous designer for the skirt. I used 3 texturesets in Substance painter to build the textures. I experimented with Substance designer to create the patterns for the cloth. I posed the character in Maya with a simple rig for presentation in Marmoset toolbag
based on the awesome work from hyunjoong
https://www.artstation.com/artwork/Pmoa6r