A fun side project I worked on to get more familiar with the UDIM workflow and creating presentations in Unreal Engine.
This real-time artwork is based on a concept by Tooth Wu. The Sculpt is made in Zbrush. Textures in Substance painters. Materials and presentation are done in Unreal Engine.
Final edits in Photoshop.
Based on the concept Pontiff Salamat of Tooth Wu
https://www.artstation.com/artwork/rJKYW5